Sunday, October 7, 2012

Postmodernism

I have chosen two videos: “Educational Uses of Second Life” and “War Games” 
In the first video, I can identify some postmodern features. Firstly, Lyotard says: “All knowledge must be digitable to be preserved, anything that is not digitizable will cease to be knowledge” We can support his idea throughout the video since the world of education is being turned into an interactive virtual one.Definitely, the PC is playing a key role in this virtual environment. The computer has changed the way knowledge is arranged, distributed and stored.Secondly, knowledge becomes functional - we learn things, not to know them, but to use that knowledge. This is clearly reflected in the video when it says that students learn by doing. This means that they have an active role in the learning process. For instance, learners  can work together to collaborate in a project and co-create virtual 3D objects.This virtual world also gives learners and educators the chance to form part of communities.They can achieve this by resorting to tools like blogging, for example.
In the second video, “War Games", I can identify one major postmodern feature: the lack of distinction between game and reality. The young man, who seems to be a master at playing computer games, finds it difficult to distinguish game from reality.
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1 comment:

  1. I'm not sure I agree that learning by doing is equivalent to saying that knowledge is functional. You may want to revise both concepts, and also check other posts that deal with the same video. Besides, the Second Life communities mentioned do not involve blogging.

    Turning to "War Games", the main problem is not that the boy cannot tell the difference between games and reality, but that the Pentagon cannot!

    Remember to tag your posts.

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