The videos I’ve chosen are War Games and Educational Uses of Second life.
Both of them have postmodern characteristics. In the
case of War Games, which is a 1983 American film of a young hacker who thought he was playing with a computer game but in fact he was declaring a nuclear war by entering the United States military supercomputer, there are some postmodern features. For example,
according to Frederic Jameson, capitalism has three stages in which the third one
is “a multinational or consumer
capitalism associated with nuclear and electronic technologies” and closely
connected to postmodernism. The subject of War Games is nuclear and electronic technologies
and their manipulation. Another feature is that “in postmodern society there are no originals, only copies” and
simulations. “A reality created by
simulation” especially in computer games like in this film where the
protagonist creates his own reality and thinks to be simulating a war. Moreover,
knowledge is another key feature of postmodernism where “the advent of electronic computer technologies (illustrated in the
film) has revolutionized the modes of
knowledge.” The film shows us how everything is stored in a computer and
how an unknown person unwittingly can access to the information and cause
chaos.
In the case of Educational Uses of second life, we can
also find postmodern characteristics. It is amazing to see how a student can be
exposed to different situations like being in a virtual museum and learning
about paintings or in a virtual theatre and role play and interact with the
characters of any play. The connection between this video and postmodernism is
the technological and intellectual development of software that can provide students
with knowledge and enjoyment. Moreover, as it is software there is no original,
only copies and simulations.
Words in italics taken from Klages' article.
Some interesting connections drawn. Pity you did not explore examples not mentioned earlier.
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